[webvr] Cool webvr things

Kieran Farr kieran.farr at gmail.com
Thu Sep 29 03:08:53 UTC 2016


I'll add as a real life example re benefits of hardware abstraction: my
employer Brightcove helped create an early proof of concept for a 360º
video player earlier this year. The first version did not take WebVR
standards into account as it was a very early concept. Our product team was
initially very scared to continue developing VR video players for other
systems because of the hardware fragmentation.

Instead, I advocated for a "WebVR compliant" solution only, no SDKs. We are
now working on a plugin for Video.js that, thanks to WebVR, will help us
have access to many different hardware devices with one code base. (FYI -
We are collaborating on that with Streamshark and HapYak Inc.)

The existence of WebVR as a promoted standard across browsers with polyfill
is already making it easier for us to support many more devices with a
lower cost of development.


On Wed, Sep 7, 2016 at 2:52 PM, Kieran Farr <kieran.farr at gmail.com> wrote:

> Thanks Jonas for the positive writing prompt! :) A few things I'm looking
> forward to / appreciate now about WebVR:
>
>    - Simple and fast integration with cloud data sources. Just think
>    about maps as one example. Data visualization is just getting started and
>    this could be huge
>    - 360º video PLUS > make it easy for people to use 360º video from the
>    browser (not proprietary apps - a la fb and yt). This is a gateway drug to
>    that video being stereoscopic, and then mixed media with 360º video and VR
>    objects.
>    - Better dev collaboration - I have already seen very quick community
>    building for a-frame and many new webvr projects being posted each week
>    with great sample code for learning. The unity/unreal community feels more
>    "closed" esp. wrt large amounts of paid plugins instead of git style code
>    sharing
>    - Better support for fragmented devices with one code base -- the
>    implementations I'm seeing (aframe) are doing a great job abstracting
>    things like a "left controller" instead of a specific code base or SDK for
>    each vendor (although you can dig deeper for the vive controller if you
>    want). As the hardware ecosystem becomes more crowded for HMDs and input
>    devices this will be a critical differentiator
>
>
>
>
> On Wed, Sep 7, 2016 at 2:37 PM, <web-vr-discuss-request at mozilla.org>
> wrote:
>
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>> Today's Topics:
>>
>>    1. What excites you about WebVR? (Jonas Jongejan)
>>    2. Re: What excites you about WebVR? (Michael Chang)
>>    3. Re: What excites you about WebVR? (Tony Parisi)
>>    4. Re: What excites you about WebVR? (Jonathan White)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Wed, 07 Sep 2016 21:10:48 +0000
>> From: Jonas Jongejan <jongejan at google.com>
>> To: web-vr-discuss at mozilla.org
>> Subject: [webvr] What excites you about WebVR?
>> Message-ID:
>>         <CACbv=j-cN7Yfc2anM1Or64RybiBROMm+i-zMRRHk=jMUL62KXQ at mail.
>> gmail.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> Hey everyone,
>>
>> I'm interested in hearing from different people in this community that
>> currently are interested in WebVR what excites you about this specific
>> technology, and how you are using it or wish to use it once it gets more
>> implemented? Im trying to get a better feeling of how this technology will
>> get used once in the future, especially how it will get used compared to
>> native vr apps.
>>
>>
>> --
>> Jonas Jongejan | Creative Technologist | jongejan at google.com | +45 4119
>> 7619
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>> ------------------------------
>>
>> Message: 2
>> Date: Wed, 7 Sep 2016 14:15:34 -0700
>> From: Michael Chang <flux.blackcat at gmail.com>
>> To: Jonas Jongejan <jongejan at google.com>
>> Cc: web-vr-discuss at mozilla.org
>> Subject: Re: [webvr] What excites you about WebVR?
>> Message-ID:
>>         <CANhLeOdxMycULZWRHF1Dz9tUZXAOCXoWfQ8=fLDN8VzSiG_Cnw at mail.gm
>> ail.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> You get content a LOT faster as websites. Each Steam game experience
>> requires buying, downloading, and some kind of init process.
>>
>> A website you visit, pop on the HMD, and you're in. Not only that, linking
>> from one WebVR experience to another WebVR experience is *really
>> *exciting.
>> That's so close to how the metaverse should be constructed.
>>
>> On Wed, Sep 7, 2016 at 2:10 PM, Jonas Jongejan <jongejan at google.com>
>> wrote:
>>
>> > Hey everyone,
>> >
>> > I'm interested in hearing from different people in this community that
>> > currently are interested in WebVR what excites you about this specific
>> > technology, and how you are using it or wish to use it once it gets more
>> > implemented? Im trying to get a better feeling of how this technology
>> will
>> > get used once in the future, especially how it will get used compared to
>> > native vr apps.
>> >
>> >
>> > --
>> > Jonas Jongejan | Creative Technologist | jongejan at google.com | +45 4119
>> > 7619
>> >
>> > _______________________________________________
>> > web-vr-discuss mailing list
>> > web-vr-discuss at mozilla.org
>> > https://mail.mozilla.org/listinfo/web-vr-discuss
>> >
>> >
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>> ------------------------------
>>
>> Message: 3
>> Date: Wed, 7 Sep 2016 14:22:25 -0700
>> From: Tony Parisi <tparisi at gmail.com>
>> To: Michael Chang <flux.blackcat at gmail.com>
>> Cc: "web-vr-discuss at mozilla.org" <web-vr-discuss at mozilla.org>,  Jonas
>>         Jongejan <jongejan at google.com>
>> Subject: Re: [webvr] What excites you about WebVR?
>> Message-ID:
>>         <CAHNoKZgc72bK4-5eHt5vTZsj6UWxWKV84r_nUo-0EYcibs5Hsw at mail.
>> gmail.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> What Michael said:
>>
>> - no user friction
>> - hyperlinking
>>
>> AND
>>
>> - Lower developer friction. 1) yes, Unity and other game engines are very
>> productive tools. But they're also mostly for game devs, which means a
>> fairly steep learning curve. 2) the process of packaging and deploying for
>> app stores, and maintaining apps, is burdensome. - vs. web publishing
>>
>>
>>
>>
>> On Wed, Sep 7, 2016 at 2:15 PM, Michael Chang <flux.blackcat at gmail.com>
>> wrote:
>>
>> > You get content a LOT faster as websites. Each Steam game experience
>> > requires buying, downloading, and some kind of init process.
>> >
>> > A website you visit, pop on the HMD, and you're in. Not only that,
>> linking
>> > from one WebVR experience to another WebVR experience is *really
>> *exciting.
>> > That's so close to how the metaverse should be constructed.
>> >
>> > On Wed, Sep 7, 2016 at 2:10 PM, Jonas Jongejan <jongejan at google.com>
>> > wrote:
>> >
>> >> Hey everyone,
>> >>
>> >> I'm interested in hearing from different people in this community that
>> >> currently are interested in WebVR what excites you about this specific
>> >> technology, and how you are using it or wish to use it once it gets
>> more
>> >> implemented? Im trying to get a better feeling of how this technology
>> will
>> >> get used once in the future, especially how it will get used compared
>> to
>> >> native vr apps.
>> >>
>> >>
>> >> --
>> >> Jonas Jongejan | Creative Technologist | jongejan at google.com | +45
>> 4119
>> >> 7619
>> >>
>> >> _______________________________________________
>> >> web-vr-discuss mailing list
>> >> web-vr-discuss at mozilla.org
>> >> https://mail.mozilla.org/listinfo/web-vr-discuss
>> >>
>> >>
>> >
>> > _______________________________________________
>> > web-vr-discuss mailing list
>> > web-vr-discuss at mozilla.org
>> > https://mail.mozilla.org/listinfo/web-vr-discuss
>> >
>> >
>>
>>
>> --
>>
>>
>> Tony Parisi                             tparisi at gmail.com
>> Follow me on Twitter!             http://twitter.com/auradeluxe
>> Read my blog at                     http://www.tonyparisi.com/
>> Learn WebGL                         http://learningwebgl.com/
>> Mobile                                    415.902.8002
>> Skype                                     auradeluxe
>>
>> Read my books!
>> *Learning Virtual Reality*
>> http://www.amazon.com/Learning-Virtual-Reality-Experiences-
>> Applications/dp/1491922834
>>
>>
>> *Programming 3D Applications in HTML5 and
>> WebGLhttp://www.amazon.com/Programming-Applications-HTML5-
>> WebGL-Visualization/dp/1449362966
>> <http://www.amazon.com/Programming-Applications-HTML5-WebGL-
>> Visualization/dp/1449362966>WebGL,
>> Up and Running*
>> http://www.amazon.com/dp/144932357X
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>>
>> ------------------------------
>>
>> Message: 4
>> Date: Wed, 7 Sep 2016 17:37:31 -0400
>> From: Jonathan White <jonathanwhite.dev at gmail.com>
>> To: Tony Parisi <tparisi at gmail.com>
>> Cc: "web-vr-discuss at mozilla.org" <web-vr-discuss at mozilla.org>,  Michael
>>         Chang <flux.blackcat at gmail.com>,        Jonas Jongejan <
>> jongejan at google.com>
>> Subject: Re: [webvr] What excites you about WebVR?
>> Message-ID:
>>         <CAFLJTnyd+T03dYTJZJRzqUZ=mc=9fbDSSEMXHt0CQBPafb0UxA at mail.gm
>> ail.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> WebVR has the potential to make VR accessible to anyone, regardless of
>> whether they have low or high grade consumer headsets. Also, while VR
>> content on Steam may focus more on gaming, WebVR could specialize in
>> providing meaningful experiences.
>>
>> And Michael has a point, WebVR with hyperlinking has the potential to turn
>> into something much bigger, like the Metaverse.
>>
>> I?m curious to see what compelling VR experiences people come up with over
>> the next couple of months. I don?t have a strong signal for exactly what
>> will be the ?killer app? for VR that helps set a precedence for the type
>> of
>> value WebVR can offer.
>>
>> ?
>>
>> @jonathanzwhite <https://twitter.com/JonathanZWhite>
>>
>> On Wed, Sep 7, 2016 at 5:22 PM, Tony Parisi <tparisi at gmail.com> wrote:
>>
>> > What Michael said:
>> >
>> > - no user friction
>> > - hyperlinking
>> >
>> > AND
>> >
>> > - Lower developer friction. 1) yes, Unity and other game engines are
>> very
>> > productive tools. But they're also mostly for game devs, which means a
>> > fairly steep learning curve. 2) the process of packaging and deploying
>> for
>> > app stores, and maintaining apps, is burdensome. - vs. web publishing
>> >
>> >
>> >
>> >
>> > On Wed, Sep 7, 2016 at 2:15 PM, Michael Chang <flux.blackcat at gmail.com>
>> > wrote:
>> >
>> >> You get content a LOT faster as websites. Each Steam game experience
>> >> requires buying, downloading, and some kind of init process.
>> >>
>> >> A website you visit, pop on the HMD, and you're in. Not only that,
>> >> linking from one WebVR experience to another WebVR experience is
>> >> *really *exciting. That's so close to how the metaverse should be
>> >> constructed.
>> >>
>> >> On Wed, Sep 7, 2016 at 2:10 PM, Jonas Jongejan <jongejan at google.com>
>> >> wrote:
>> >>
>> >>> Hey everyone,
>> >>>
>> >>> I'm interested in hearing from different people in this community that
>> >>> currently are interested in WebVR what excites you about this specific
>> >>> technology, and how you are using it or wish to use it once it gets
>> more
>> >>> implemented? Im trying to get a better feeling of how this technology
>> will
>> >>> get used once in the future, especially how it will get used compared
>> to
>> >>> native vr apps.
>> >>>
>> >>>
>> >>> --
>> >>> Jonas Jongejan | Creative Technologist | jongejan at google.com | +45
>> 4119
>> >>> 7619
>> >>>
>> >>> _______________________________________________
>> >>> web-vr-discuss mailing list
>> >>> web-vr-discuss at mozilla.org
>> >>> https://mail.mozilla.org/listinfo/web-vr-discuss
>> >>>
>> >>>
>> >>
>> >> _______________________________________________
>> >> web-vr-discuss mailing list
>> >> web-vr-discuss at mozilla.org
>> >> https://mail.mozilla.org/listinfo/web-vr-discuss
>> >>
>> >>
>> >
>> >
>> > --
>> >
>> >
>> > Tony Parisi                             tparisi at gmail.com
>> > Follow me on Twitter!             http://twitter.com/auradeluxe
>> > Read my blog at                     http://www.tonyparisi.com/
>> > Learn WebGL                         http://learningwebgl.com/
>> > Mobile                                    415.902.8002
>> > Skype                                     auradeluxe
>> >
>> > Read my books!
>> > *Learning Virtual Reality*
>> > http://www.amazon.com/Learning-Virtual-Reality-
>> > Experiences-Applications/dp/1491922834
>> >
>> >
>> > *Programming 3D Applications in HTML5 and
>> > WebGLhttp://www.amazon.com/Programming-Applications-HTML5-
>> WebGL-Visualization/dp/1449362966
>> > <http://www.amazon.com/Programming-Applications-HTML5-WebGL-
>> Visualization/dp/1449362966>WebGL,
>> > Up and Running*
>> > http://www.amazon.com/dp/144932357X
>> >
>> >
>> > _______________________________________________
>> > web-vr-discuss mailing list
>> > web-vr-discuss at mozilla.org
>> > https://mail.mozilla.org/listinfo/web-vr-discuss
>> >
>> >
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>> web-vr-discuss mailing list
>> web-vr-discuss at mozilla.org
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>>
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>> *********************************************
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