[webvr] What excites you about WebVR?
amireb at gmail.com
Thu Sep 29 00:47:28 UTC 2016
I've been following this thread and decided to write an article quoting you
guys, most likely on VentureBeat. Let me know if any of you listed below
(A) don't want to be included in the article and (B) if you're good to be
quoted, how I should refer to you (in terms of your professional title).
On Fri, Sep 9, 2016 at 12:45 PM Tony Parisi <tparisi at gmail.com> wrote:
> Agreed - needs to be minimal. But more than just a blank canvas and no
> matrix help IMO
> On Thu, Sep 8, 2016 at 11:00 PM, Stephen White <steve at adam.com.au> wrote:
>> On 9 Sep 2016, at 5:35 AM, Tony Parisi <tparisi at gmail.com> wrote:
>> Yeah but it needs to be a better scene graph!!
>> Hold yourself back, don’t reinvent VRML. :)
>> The less that is specified, even at the cost of low functionality, the
>> more that can be done. Just look at WebGL, doesn’t even have matrix
>> (which is ridiculous)
>> steve at adam.com.au
>> web-vr-discuss mailing list
>> web-vr-discuss at mozilla.org
> Tony Parisi tparisi at gmail.com
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