[webvr] What excites you about WebVR?

Michael Chang flux.blackcat at gmail.com
Wed Sep 28 23:04:17 UTC 2016


Hard to predict that though. With web assembly perhaps 5 years from now the
line between web work and unity work will be extremely blurred. There's
absolutely no reason why the web needs to stick with the document object
model either.
On Thu, Sep 8, 2016 at 8:05 AM Tony Parisi <tparisi at gmail.com> wrote:

> I think most games will be built in an engine like Unity, and packaged,
> and sold through an app store. That model works well for mobile, I don't
> see why it wouldn't work for VR. It's a great alignment among the tools,
> required skills, business model, and consumer behavior.
>
> For everything else pretty much, it's going to be WebVR within a few years.
>
>
> On Thu, Sep 8, 2016 at 7:48 AM, Jonas Jongejan <jongejan at google.com>
> wrote:
>
>> Thanks everybody for all these great thoughts!
>> Do you think WebVR will be dominated by games, or will games stick more
>> to engines like Unity, and WebVR will be more for other types of
>> experiences (educational, utility, artistic, documentaries, visualization
>> etc)?
>>
>> On Wed, Sep 7, 2016 at 6:06 PM Sean McBeth <sean.mcbeth at gmail.com> wrote:
>>
>>> I've done a lot of thinking on this, because we are a WebVR shop at
>>> NotionTheory and clients and investors only seem to understand Unity. I
>>> think part of the problem is Unity has that big splash screen before every
>>> experience, but the Web is a substrate that works best when you don't even
>>> notice it's there.
>>>
>>> We sat down and really asked ourselves, are we shooting ourselves in the
>>> foot putting so much faith in WebVR? Or is there something innately good
>>> about the Web and a Web-first approach?
>>>
>>> And we came to the conclusion that WebVR will be great for the same
>>> reason we worked in Web-first mobile apps for so many years. The Web is
>>> just fundamentally great. It's:
>>>
>>>    - Democratic - anyone may publish to the web. Even someone who
>>>    doesn't own their own computer can go to their local library and get
>>>    started. Everyone's ideas can be heard. New ideas get generated much
>>>    faster, and they get tested by their merits. This also ensures that bad
>>>    actors get replaced very quickly.
>>>    - Open - anyone can click view-source and see how something is made.
>>>    Modern browsers provide more powerful inspection tools that can be used to
>>>    completely tear apart and rebuild entire sites. This lets users consume the
>>>    Web on their own terms. Good, new ideas spread very quickly.
>>>    - Social - We all see the same web, and we can communicate what we
>>>    see through it.
>>>    - Connected - The URL is the ultimate unit of sharing. Linking lets
>>>    us discover new, related things. Linking helps us riff on ideas faster.
>>>    Linking helps us think in simpler terms. Linking lets us communicate
>>>    faster, by ensuring common, shared knowledge is guaranteed.
>>>    - Distributed - There are so many publicly published data sources
>>>    from which to pick and choose, and they don't have to all be in the same
>>>    place. Linking lets us pull in ideas from everywhere.
>>>    - Composable - a natural result of being Distributed, Social and
>>>    Connected.
>>>    - Cross-platform - it's on more devices that people actually care
>>>    about, with mostly the same APIs, than Java ever managed to achieve. People
>>>    expect the Web to just work without having to worry about what device they
>>>    are using.
>>>    - Ephemeral - as Michael pointed out, you don't download a runtime,
>>>    then an application, then install, then grant permissions to Web apps. It's
>>>    possible to make web apps that are much smaller than their native
>>>    equivalent, making it easy to try an app out before really committing to it.
>>>    - Responsive by default - Often times, the best content is simple,
>>>    semantic HTML with very light styling. User agents are pretty good about
>>>    rescaling simple documents to match the user's device. The situation will
>>>    be different in WebVR, we will want to respond to the user's capabilities
>>>    more than their device's size and shape.
>>>    - Discoverable - Things on the Web aren't hidden away under a
>>>    proprietary, walled-garden-app-store's broken search feature or
>>>    proprietary, binary data formats. Anyone can implement a search over the
>>>    Web, and several have. Proper, semantic design allows user agents to also
>>>    understand documents better, to help users with accessibility issues (or
>>>    even just really busy people needing a summary).
>>>
>>> Unity and Unreal and Lumberyard and all of those things will always be
>>> able to provide a unified, extremely productive content creation
>>> experience. They make it really easy to go from zero to "works on my
>>> machine". But that's just one very small part to the whole ecosystem. They
>>> will always have to work harder than the Web on the aspects of
>>> Responsiveness and Cross-Platform-Compatibility, will not be able to
>>> compete on Discoverability, Connectedness, Distributedness, Socialness, and
>>> Ephemeralness, and are actively hostile to Democracy and Openness.
>>>
>>> The Open Web always wins because it's too fast, too cheap, and
>>> (eventually) too good for the proprietary alternatives.
>>>
>>> On Wed, Sep 7, 2016 at 5:22 PM, Tony Parisi <tparisi at gmail.com> wrote:
>>>
>>>> What Michael said:
>>>>
>>>> - no user friction
>>>> - hyperlinking
>>>>
>>>> AND
>>>>
>>>> - Lower developer friction. 1) yes, Unity and other game engines are
>>>> very productive tools. But they're also mostly for game devs, which means a
>>>> fairly steep learning curve. 2) the process of packaging and deploying for
>>>> app stores, and maintaining apps, is burdensome. - vs. web publishing
>>>>
>>>>
>>>>
>>>>
>>>> On Wed, Sep 7, 2016 at 2:15 PM, Michael Chang <flux.blackcat at gmail.com>
>>>> wrote:
>>>>
>>>>> You get content a LOT faster as websites. Each Steam game experience
>>>>> requires buying, downloading, and some kind of init process.
>>>>>
>>>>> A website you visit, pop on the HMD, and you're in. Not only that,
>>>>> linking from one WebVR experience to another WebVR experience is
>>>>> *really *exciting. That's so close to how the metaverse should be
>>>>> constructed.
>>>>>
>>>>> On Wed, Sep 7, 2016 at 2:10 PM, Jonas Jongejan <jongejan at google.com>
>>>>> wrote:
>>>>>
>>>>>> Hey everyone,
>>>>>>
>>>>>> I'm interested in hearing from different people in this community
>>>>>> that currently are interested in WebVR what excites you about this specific
>>>>>> technology, and how you are using it or wish to use it once it gets more
>>>>>> implemented? Im trying to get a better feeling of how this technology will
>>>>>> get used once in the future, especially how it will get used compared to
>>>>>> native vr apps.
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Jonas Jongejan | Creative Technologist | jongejan at google.com | +45
>>>>>> 4119 7619
>>>>>>
>>>>>> _______________________________________________
>>>>>> web-vr-discuss mailing list
>>>>>> web-vr-discuss at mozilla.org
>>>>>> https://mail.mozilla.org/listinfo/web-vr-discuss
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> web-vr-discuss mailing list
>>>>> web-vr-discuss at mozilla.org
>>>>> https://mail.mozilla.org/listinfo/web-vr-discuss
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>> Tony Parisi                             tparisi at gmail.com
>>>> Follow me on Twitter!             http://twitter.com/auradeluxe
>>>> Read my blog at                     http://www.tonyparisi.com/
>>>> Learn WebGL                         http://learningwebgl.com/
>>>> Mobile                                    415.902.8002
>>>> Skype                                     auradeluxe
>>>>
>>>> Read my books!
>>>> *Learning Virtual Reality*
>>>>
>>>> http://www.amazon.com/Learning-Virtual-Reality-Experiences-Applications/dp/1491922834
>>>>
>>>>
>>>> *Programming 3D Applications in HTML5 and
>>>> WebGLhttp://www.amazon.com/Programming-Applications-HTML5-WebGL-Visualization/dp/1449362966
>>>> <http://www.amazon.com/Programming-Applications-HTML5-WebGL-Visualization/dp/1449362966>WebGL,
>>>> Up and Running*
>>>> http://www.amazon.com/dp/144932357X
>>>>
>>>>
>>>> _______________________________________________
>>>> web-vr-discuss mailing list
>>>> web-vr-discuss at mozilla.org
>>>> https://mail.mozilla.org/listinfo/web-vr-discuss
>>>>
>>>>
>>>
>>>
>>> --
>>> *Sean T. McBeth*
>>> Lead VR Engineer
>>> www.notiontheory.com
>>>
>> --
>> Jonas Jongejan | Creative Technologist | jongejan at google.com | +45 4119
>> 7619
>>
>
>
>
> --
>
>
> Tony Parisi                             tparisi at gmail.com
> Follow me on Twitter!             http://twitter.com/auradeluxe
> Read my blog at                     http://www.tonyparisi.com/
> Learn WebGL                         http://learningwebgl.com/
> Mobile                                    415.902.8002
> Skype                                     auradeluxe
>
> Read my books!
> *Learning Virtual Reality*
>
> http://www.amazon.com/Learning-Virtual-Reality-Experiences-Applications/dp/1491922834
>
>
> *Programming 3D Applications in HTML5 and
> WebGLhttp://www.amazon.com/Programming-Applications-HTML5-WebGL-Visualization/dp/1449362966
> <http://www.amazon.com/Programming-Applications-HTML5-WebGL-Visualization/dp/1449362966>WebGL,
> Up and Running*
> http://www.amazon.com/dp/144932357X
>
>
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