[rust-dev] Announcing the new Rust package manager, Cargo
wycats at gmail.com
Mon Mar 17 18:26:41 PDT 2014
I'll be writing here more with more details soon. For now, a few quick
- I'm really glad that Mozilla and the Rust team are prioritizing
package management. An open source language ecosystem really lives or dies
based on how easy it is to share code, and writing a world-class package
manager (as brson put it) takes time, especially when you account for the
inevitable and important iteration that comes from real-world usage.
- There's a lot about package management that's well-understood and
somewhat language agnostic. On the other hand, there are things that are
specific to native code or even more specific to Rust that a Rust package
manager need to account for. My goal is to use well-known best practices
for the former, and avoid reinventing the wheel, without losing track of
what makes Rust unique or different. Carl and I are both the creators of
the predominant Ruby package manager (bundler) and day-to-day production
users of Rust (really!) at the company we founded. We think that mix should
enable us to balance both of those priorities.
- Over the next month or two, we plan to prioritize getting to regular,
working milestones with Cargo. These milestones will not always reflect our
plan for the final workflow that we expect with Cargo, but having
real-world working code is very important when building something the size
and scope of Cargo. We plan to share design documents (both on the internal
architecture and expected workflows) as we work. We started work 10 days
ago, and we already have a primitive "cargo" compiling one of our libraries
based on its Cargo manifest, but so far only via very simple plumbing
commands that don't reflect the actual workflow we intend.
In general, some guiding principles for the project:
- It should be possible for new users of Rust to use Cargo to experiment
with Rust and its library ecosystem and have success quickly.
- Users of Cargo should get deterministic builds out of the box. If I
build an artifact on one machine, it should be possible to build that same
artifact on another machine with exactly the same source of every
dependency, and exactly the same options.
- Users of Cargo should be able to update dependencies with as minimal
impact on other dependencies as possible. If I update a utility library,
Cargo should avoid updates to other, unrelated libraries by design.
- Cargo should support cross-compilation out of the box. As long as your
version of Rust and its standard library are compiled for the expected
targets, a single line of configuration should be enough to get builds for
- Cargo should support the common lifecycle for packages: a package
starts out as a part of an existing project, moves to Github for easier
sharing across multiple projects and eventually the open source community,
and finally is published to a central repository with a version number.
This means that all three kinds of "sources" (local file system, github,
and central package repository) should be supported by the default
distribution of Cargo.
We plan to publish more detail really soon, as well as more information on
what we've already built.
Please feel free to ask questions :)
On Mon, Mar 17, 2014 at 5:48 PM, Brian Anderson <banderson at mozilla.com>wrote:
> Dearest Rustlers,
> Today I'm super-excited to announce that Mozilla has arranged to develop a
> world-class package manager for Rust. Yehuda Katz and Carl Lerche, from
> Tilde Inc., have previously built the popular Ruby package manager,
> Bundler, and now they are going to build Rust's package manager, Cargo.
> They are *experts* at the management of packages, and will deliver a tool
> that builds off both their experience in Ruby and ours with pevious
> iterations of rustpkg.
> The two of them will be talking about this project in more detail very
> soon. Please welcome them into your hearts.
> Rust-dev mailing list
> Rust-dev at mozilla.org
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