[rust-dev] Class UI

Kobi Lurie kobi2187 at gmail.com
Thu Apr 12 00:25:33 PDT 2012

what about a private new() in the class, that returns the allocated 
instance, and a public 'make' fn, with how many overloads you want, to 
serve as a ctor. rustc can require that atleast one 'make' fn will exist 
for a class, and that it returns the same object that came from new().
(the user cannot write a fn named 'make', if it doesn't return the class 
type, and the actual object from new().  -- if it's possible to verify 
such a thing statically)

bye, kobi

On 4/12/2012 7:56 AM, Steven Blenkinsop wrote:
> I don't know about your use of the term "constructor", but it is true
> that "new" is often associated with the allocation side of things
> instead of the initialization side of things in languages that make a
> distinction (many don't). Go faces the opposite problem since people
> think of "new" as syntax for calling a constructor which does
> initialization, and its "new" does allocation. But maybe that just helps
> prove your point, which is that people have strong preconceptions about
> what "new" means, so it might be worthwhile for Rust to pick a different
> word, all else being equal. I can't see it creating huge problems, since
> the worst case scenario is that people will continuously be griping
> about how "new" is the wrong word, but if you can minimize the number of
> perennial meaningless complaints, you have more time to address real
> problems.
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