ES6 Tasks and TaskQueues
Tom Van Cutsem
tomvc.be at gmail.com
Tue Mar 4 11:03:05 PST 2014
The benefit of "turn" is that I've seen this terminology used almost
exclusively for denoting an atomic turn of an event loop ("tick" is also
often used). By contrast, terms such as "task" are used much more broadly
(e.g. tasks scheduled on a thread pool). Just my 2c.
2014-03-04 19:47 GMT+01:00 Mark S. Miller <erights at google.com>:
> On Tue, Mar 4, 2014 at 10:39 AM, Tab Atkins Jr. <jackalmage at gmail.com>wrote:
>> On Tue, Mar 4, 2014 at 5:59 AM, Claude Pache <claude.pache at gmail.com>
>> > Le 24 févr. 2014 à 19:40, Allen Wirfs-Brock <allen at wirfs-brock.com> a
>> écrit :
>> >> I don't think this use of the word "turn" is broadly enough known to
>> provide many spec. readers an immediate intuitive feeling for the concept.
>> > It seems to me that the word "turn" is widely used in that sense for
>> turned-based games such as chess, so that it has a good chance to be
>> understood. Or am I mistaken?
>> I agree with Claude and others who feel that "turn" is confusing
> Hi Tab, you are reading Claude's message in the opposite way that I am.
> Hi Claude, which did you mean?
>> - in
>> every outside use of "turn" as a noun, it refers to the time-slice in
>> which you take actions, not the actions themselves. It is sometimes
>> used slangily to refer to "the things you did during the timeslice",
>> like "Argh, your turn destroyed my plan, now I've got to think more.",
>> but in general using "turn" to refer to an action feels extremely
>> weird to me.
>> At least for me, this intuition comes from my long experience as a
>> gamer of various sorts - this usage applies equally to card games,
>> board games, video games, etc.
>> I won't die if it ends up getting used, but I'd greatly prefer a
>> different term.
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